![]() ![]() They give Sharpened, Ammo Box, Clairvoyance, Bewitched, and Sugar Rush, respectively.Ī basic arena with some rows of platforms will suffice. These will give boosts that are useful to take, with the first four being class-specific. Remember to use the Sharpening Station, Ammo Box, Crystal Ball, Bewitching Table, and Slice of Cake before you go to explore or battle bosses/invasions.Note that this will prevent any Heart Statues from spawning new Hearts. It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts.The latter will spawn heart and star pickups, respectively. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. Once you have freed the Mechanic in the Dungeon, you can use Wire to enhance your arena with Traps and helpful Heart and Star Statues.You can identify the boss icons by checking their respective wiki pages. Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it.The former casts the Dryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coins. It is suggested to build houses for the Dryad and the Nurse NPCs in your arena.On the Old-gen console version, Windows Phone version, Old Chinese version, Nintendo 3DS version, and tModLoader 1.3-Legacy version, Restoration Potions can save a slot, but will likewise trigger both cooldowns. The Strange Brew is also an option, but its weak healing effect will trigger the Potion Sickness cooldown as well as Mana Sickness.Likewise carry mana potions, if you use Magic.On the PC, Console, Mobile, and tModLoader versions, Restoration Potions are healing potions with a shorter cooldown. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea.Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a 10% movement speed bonus and 17% reduction in enemy spawn rate.Honey pools can also be used for extra health regeneration. Garden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Bast Statues will provide a significant defensive boost. Prepare your Boss-fighting arena with adequate lighting, Campfires and Heart Lanterns for health regeneration, and Stars in Bottles for mana regeneration if you use magic.Choose your equipment and have it ready find and/or make potions and placed buffs use the highest-tier food you have available set up an arena appropriate to the boss learn the strategies for the boss you're facing. Boss battles can be won or lost before the battle ever starts.In Hardmode, the Moon Charm and/or Moon Stone and their upgrades are also useful at night. For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss.This content is transcluded from Guide:Practical tips § Combat. It is recommended to fight the Cultist at night, as the fake cultists will glow. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. If the real Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. Two duplicates will also start attacking besides him, occasionally shooting a projectile. If one of these duplicates is damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.Īfter performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line.Three homing fireballs that explode on impact.A rotating ball of ice that fires six shards at equal intervals before disappearing.\(\(\\l!-\n -\g\l/table\gĪfter moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks: ![]()
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